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And well, Lunatic had what, 5 maps? I could've liked a few more, but a megawad full of all maps looking like that would have killed me.

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Overall this seems to be influenced mostly by SID and Lunatic (if I understand correctly the latter's author was actually involved in a few maps), but unlike Lunatic there isn't a big emphasis on large outdoor areas with interesting, dynamic fights (and no new enemies). Most of the fights I found also to be rather uninteresting, with the possible exception of a few outdoor fights (most notably in map05), and I liked the use of crushers in map03, as well as Metal Mothers (but it's imho ruined by the fact the spider masterminds just kill themselves). And despite the fancy new textures, the fact each map uses the exact same theme certainly doesn't help in the variety field (it's why I prefer each map to be set in a completely different theme, might not be coherent but it would at least be varied), and there's a lot of backtracking and "where do I go now" moments, which is at its absolute worst when navigating through same-y techbase corridors. Cool new graphics, but to be honest, most of the maps just play and look all the same, can't really tell one room from the next.










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